Hi
Can someone help me with some strange bug?
I created a custom class, derived from ACharacter, nothing special. Then I created a blueprint out of it, set it up similar to “Introduction to Blueprint 3rd Person Game Creation” tutorial, this one - http://www.youtube.com/playlist?list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb
It works perfectly it the mobile preview, but on actual device (iPad air) this character just don’t displayed. Even some debug messages fired from this BP event graph don’t appear. Everything else runs nicely, like this character never been created.
I looked into logs, and It’s looks like linking error in UBT of some sort.
Log shows things such as:
Failed to load Outer for resource ‘CallFunc_BreakTransform_Rotation’: BlueprintGeneratedClass
Failed to load Super for BlueprintGeneratedClass
I don’t know what is the reason for such behavior.
I’m pretty new to Unreal coding, so maybe my code is the reason. Please tell me about mistakes in it, if it so.
Also, any general comments about code and Unreal coding style would be highly appreciated.
Full log is here:
https://dl.dropboxusercontent.com/u/83133453/Launch%20log.txt
My c++ class here:
https://dl.dropboxusercontent.com/u/83133453/BattlemageCombatant.h
https://dl.dropboxusercontent.com/u/83133453/BattlemageCombatant.cpp
It uses some includes from this header:
https://dl.dropboxusercontent.com/u/83133453/BattlemageCombatTypes.h
Btw, I’m running latest macbookpro retina 15 inch.
Please excuse me for my bad English, It’s not my native.