Hi
I had a similar problem. I’ve watched a tutorial on blueprints and how to create a level and tried to recreate the whole tutorial by myself. I’ve managed to duplicate the level and the character blueprint. The issue was that when I wanted to change my character from Manny to Quinn, while I was on the duplicated blueprint, my character did not change when I pressed Play. Also, in the Event Graph of the duplicated blueprint I was not able to select an object to debug.
What was my problem?
- first, when I duplicated the level and the blueprint, I forgot to go into world settings and change the GameMode - Default Pawn Class to the new character blueprint.
Second, in the duplicate blueprint under viewport, with the character mesh selected, I needed to make sure that Skeletal Mesh and Anim Class (in the details panel) are set correctly.
This solved my initial issue which was that I was not able to select an object to debug (so that I can see in the Event graph) that the nodes are working).
Hope that helps