I have a character set to die when health is depleted. Death function fires, even the set collision profile node, but no ragdoll.
I have a character set to die when health is depleted. Death function fires, even the set collision profile node, but no ragdoll.
I fixed it. The original SK Mannequin Physics Asset didn’t work right for some reason, so I had to recreate and assign on by right clicking on the Skeletal Mesh and creating it from the menu. Once assign to the skeletal mesh, problem solved.