Character does not move when the 'Simulated Physics' is enabled

Hi.
I think I found a bug during the Thirdperson template game testing.
I want to make a character bounce back when hit by a bullet.
So I enabled the ‘Simulated Physics’ option in the capsule component of the character.
However I found that a character does not move at all. He only could turn in z axis.
Any Idea?
Thank you in advance.

I don’t know exactly how to do it but I believe you gotta delete/disable the CharacterMovement component and move the character using physics.

Hey,

as far as I know the way Unreal handles the physics on your character is not supposed to work with simulated physics. You probably just want to use the LaunchCharacter node to make your characters bounce back when they take damage.

Hope this fixes your problem :slight_smile: