Hi everyone,
I’d like to clarify my situation, If anyone knows the problem how to solve I’m having now,also I’d appreciate it if anyone could help me.
Here is what happened in detail:
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The project was originally created in Unreal Engine 5.4.
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I updated the project to UE 5.7.
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After the update, I started working on creating a specific animation using a character model that had been used in 5.4.
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During this process, I likely made a mistake (possibly related to animation or character setup), and as a result, the character’s behavior became incorrect.
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I tried to fix the issue, but I was unable to restore the character to a working state.
Because of this, I decided to start over with the character setup:
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I deleted the existing character Blueprint.
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I then imported the default Third Person Character Blueprint from a fresh UE 5.7 Third Person template into my existing project.
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I selected this imported Third Person character as the player-controlled character.
However, in this state:
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The character spawns correctly.
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The camera works as expected.
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But the character does not respond at all to player input and does not move.
Even though the Third Person Blueprint is a clean template from UE 5.7, it still does not work when used in this project, which makes me suspect a project-level setting or configuration issue rather than the character Blueprint itself.
Any advice on what could cause this, or what I should check first in this situation, would be greatly appreciated.
Thank you.