Hello! I have this problem, where when my character jumps and hits the ground, he disappears for a second, for this example I used a knight character, which still shows the cape even when “gone”.
I have no idea what could be causing this, so any help is appreciated!
Nice feature can be for a rogue character “Vanish” ![]()
Joke aside, can you put a video? Provide if there is a logic additinal during jump / end jump or so on (BP / CPP / Ability anything related)
Also can you change jump animation with static Idle something and see if its the same scenario, there could be a wrong root motion at first glance from screen shots.
Hopefully this video works, I wasn’t quite sure what you wanted to see, so I just went trough the animation logic. I also tried removing the jumping logic completely in blueprints, but the bug still happens when I walk down a cliff.
Again as mentioned before, I suspect your Land States animation sequence has probably a root motion problem.
If you swap that (Landing Animation Sequence) with any animation (maybe with jump loop), does it goes below ground?
Test if the character still dips/disappears when hitting the ground.
If the issue fixes, then your Landing animation likely
- Has Root Motion enabled
- Has downward root movement on the first frame
- Or was exported with incorrect root offsets or maybe scale/ skeleton problem
Thank you very much! The problem was inteed the “Land_MM” animation, I switched it with another sneaking one, and made that shorter to fit the “landing”. I appreciate your assistance.

