Character Dead Sprite not touching the ground

I am following the YouTube tutorials on “Blueprint Creating a 2D Side-Scroller” and I got to the point in the first episode where he made the character able to die, everything worked perfectly fine except for the fact that the character after being dead was floating above the platforms in the game

here is the tutorial I was following Blueprint Creating a 2D Side-Scroller | 01 | Live Training | Unreal Engine - YouTube

Someone had a similar issue that I answered here, most likely whatever your method is for “killing” the enemy and showing a “dead/flattened” sprite it is not touching the ground because of where the scene component is located. Here is a link to the other post.

And from your tutorial video notice the image I captured where the “scene” component is located. It is at the foot of the sprite.