Hi mans!
I have very big problem.
How i read and write a variable in a PlayerPawn blueprint class from a Widget B.C.?
I created a PlayerPawn reference in a widget, but i have this error message:
Error Blueprint Runtime Error: Attempted to assign to None from
function:
‘ExecuteUbergraph_Widget_CharacterChange’
from node: Set CharacterMesh in graph:
EventGraph in object:
Widget_CharacterChange with
description: Attempted to assign to
None
Please help me!