Someone pointed out in an email that there is a cooking problem (probably only in 4.19 version). It is due to old files left over in the project folder that don’t exist in the editor.
If you’re having that problem just remove the uasset files referenced by the cooking log.
I don’t have that problem. One thing I didn’t fix though is the Possess function should be in character_BP, not female/male BPs. Previously they were gender specific functions and I forgot to move it to the main BP when I changed it.
For the next version, since it doesn’t seem like Epic wants/is able to fix the hard edge caused by recompute tangent I’m considering using just one material for the head and body and a single 4k map. I was hoping I could use the existing textures on the one material using different UV sets or something but that doesn’t seem to be a realistic option.
Picked this up last night, and it looks very nice. Earlier in this thread, you said you were going to include the FBX file with the morphs, but I don’t see any FBX files. Did you change your mind on that, or am I looking in the wrong place?
The version at Gumroad has the morph targets in FBX for male and female. I checked also that in the Marketplace version they are not present, he might forgot those by mistake. From inside the editor you can export the meshes to modify them. He will update this when he is online, no worries!
What process is required to add new clothing? I assume the clothing meshes need the same morph shapes - do you have any tips on streamlining that process / copying the deformations from the body mesh?