Character Customizer (Version 4)

>>> … Aging is probably going to be the next big addition. …Beards are more difficult than hair <<<

I think if there was an color overlay for body, and an color overlay for face, users could then do:

makeup
tattoos (full body or full face)
thick beard / mustache stubble
scars

it seems like there is a lot that could be conveyed that would just work with every mesh

You could add that if you wanted to, there’s a guide for it in the documentation

Someone pointed out in an email that there is a cooking problem (probably only in 4.19 version). It is due to old files left over in the project folder that don’t exist in the editor.

If you’re having that problem just remove the uasset files referenced by the cooking log.

I found an issue. There is no binding for tab, so it doesn’t switch characters to female in version

*2018/07/26

  • updated to 4.20
  • added lower poly version
  • added walk/run/jump animations*

I don’t have that problem. One thing I didn’t fix though is the Possess function should be in character_BP, not female/male BPs. Previously they were gender specific functions and I forgot to move it to the main BP when I changed it.

Is there a way I can “upgrade” my gumroad license to a marketplace one?

For the next version, since it doesn’t seem like Epic wants/is able to fix the hard edge caused by recompute tangent I’m considering using just one material for the head and body and a single 4k map. I was hoping I could use the existing textures on the one material using different UV sets or something but that doesn’t seem to be a realistic option.

Yes, send me your email.

Can i also have the marketplace access? is more fast.

Yes, send me your email :rolleyes:

Is the Characters DAZ3D compatible?

Not sure what you mean but probably not. You could replace the characters with Daz characters/clothing I suppose.

Hey, mlindborg.

Picked this up last night, and it looks very nice. Earlier in this thread, you said you were going to include the FBX file with the morphs, but I don’t see any FBX files. Did you change your mind on that, or am I looking in the wrong place?

Thanks!

The version at Gumroad has the morph targets in FBX for male and female. I checked also that in the Marketplace version they are not present, he might forgot those by mistake. From inside the editor you can export the meshes to modify them. He will update this when he is online, no worries!

I guess you’re referring to the Gumroad version which has FBX files with body morphs. Email me and I can help you out.

What process is required to add new clothing? I assume the clothing meshes need the same morph shapes - do you have any tips on streamlining that process / copying the deformations from the body mesh?

There’s a rough guide in the documentation on how to add clothing.

For morph targets I use wrap deformer in Maya and the smooth morph target brush. I think that’s the fastest and most reliable method.

Hi,

I don’t get this to work with advanced locomotion system animations.

I tried retarget ing the skele tal mesh:

https://forums.unrealengine.com/filedata/fetch?filedataid=147098&type=thumb

And also to retarget the Animation:

https://forums.unrealengine.com/filedata/fetch?filedataid=147099&type=thumb

It seems to me that he bones orientation is wrong on some if not all bones. Any help?

Retargeting doesn’t require identical joint orientation.
I’ve been able to retarget ALS before without issues. Is anyone else having these issues?

Can you tell us step by step how you did it? Because no matter how rum we try to unite the package. It always looks like this. Version 4.19

I think @kalakus worked a lot with ALS and this package, maybe there is some hint he can give.