Is angular or linear physics generally used for jiggle joints?
Definitely interested. Facial expressions add a lot of life.
How much file size are we talking about? Exporting your raw mesh (without morphs) gave me a file with only 1,5 MB.
And to me even 100MB would be fine for something as important as character meshes and facial animation. It’s the eyes and face that people look at the most.
Followed by…
Do you think larger breast sizes would really need different normal maps?
Why not leave that kind of subtle details to the people who want to add it themselves? Like if I want to improve on the very basic pore maps or fix the area where head and body texture don’t fit seamlessly yet, hell I even turned on two sided material for the skin so the finger nails are not “empty” from behind…
From far away you won’t notice any of this.
But breast size is a core element of female body type that – excuse me – sticks out.
I was talking about muscle morphs. I can add a breast slider dw.
Oops… got it. Thanks a lot!
Is this still being worked on/Updated? Thanks
I work on it as often as I can
it’s possible get source file you have used for create morph?
it will be cool to see some updates on gumroad
Update will be out in maybe 1 week
awesome mlindborg, i’m really hyped about it, is possible to know what will change/update with the upcoming update? :eek:
So for those buying on Gumroad now will have the full release when finished?
Whenever he updates the package you can redownload it updated entering the link provided in the 1st post.
Main thing is I’m updating the face presets. I’ve settled for 10 presets for each character and it should make character creation more intuitive and also provide more variety. Actually I should have done this from the beginning but hindsight etc.
I’ve improved the body morphs - added some extra ones for the female character (for increased “femininity”), separated leanness and muscle mass for the male character, added jiggle functionality to jiggle areas (amount can be modified in animBP). Also I’ve added a multiplier variable for each body morph in the menu blueprint which lets you exceed the 0-1 range and have it be compatible with the menu and the save system, if you want to do that.
I also want to improve the hairstyles and eyebrows a bit, but since it’s taken a while I’m releasing this as an intermediate update first.
Yeah I will keep Gumroad updated.
Awesome news coming then, i’m pretty happy about the change you decide to made and this is surely the right direction, pretty happy about the feminity things and the jiggle functionality, hoping to see this update soon
Awesome to hear about an update on Gumroad!
Will this contain the fbx files with morph targets (for custom clothes creation etc.)?
Any news from Epic why they couldn’t fulfill their own 15 days goal? Some time ago there was the release of a plugin I was following. It took Epic almost two months, but I don’t know why.
Could it be that in your case it’s the nudity?
Manuel Bastioni Lab (not an unreal plugin) has an easy solution: it comes with censored materials which you have to “uncensor” yourself.
Thanks for your efforts!
If this is the case is possibile also to hide nudity in unreal marketplace and leave it on gumroad.
Honestly I consider this asset to be done. It would be good to see the FACS version, but aside from that anything else is a bonus.
I did make a research already with MP team and passed it to @mlindborg . He will not be able to release anything by the MP with the possibility for the purchaser to activate nudity, but he can distribute outside the MP the materials where that can be achieved. The MP team told me this is because the MP content is not rated content and also because the is no clause avoiding minors access it.
He is aware and already providing ways to fulfill this.
Last time I looked at the models they didn’t even have plumbing. Are nipples alone really considered nudity?