A user reminded me of a structure bug - you can replicate it by unequipping all clothing (selecting </> in each category) and it will incorrectly equip the default clothing instead. I’ve had this happen before and although I don’t understand why it happens it’s pretty easy to fix. If you go into CC_Saved_Variables in \Project_Files, at the bottom the Apparel Names are assigned to 01, 02, 03 etc which are the empty slots in the datatables. If you match these default values in-game, for whatever reason the structure won’t read properly and you’ll end up with the default values of the structure reference from the Character Customizer component instead. It’s very strange but easily preventable if you rename the default values from 01, 02, 03 etc to some random name that isn’t used by the datatables like “none”.