To start, I am trying to spawn multiple characters at all and it appears that only one can be possessed at a time. What actually spawns the character? Your level blueprint and player controller are empty, so I am wondering what is responsible for spawning the character?
I can work on network replication of values, but its odd that I can’t even spawn 2 of them (under play options, Run Dedicated Server with 2 instances)
I know the solution is there!