Character Customizer (Version 4)

@jojo8026

Create a third person blueprint project

Open the character customizer and move the content of character customizer folder to your project content folder like showed in this image:

Result:

Open female_animbp or male_animbp, in my case i choose the female one

Set the animgraph like this: (we’re getting the speed for making the character moving)
(the Speed variable is just the vector lenght result promoted as a new variable, you can also create a new float variable and set it)

Now open the mannequin skeleton and set from none to Humanoid

Retarget the mannequin animbp

Create a new state machine and connect to the final result as showed:

Drag the ThirdPerson_IdleRun_2D inside the graph and connect it

Set the speed variable

and you need to fix the input inside the project settings or copy the input from the character customizer project, i just fixed the movement, you need to fix the mouse rotation.

At this point you have all the third person project animation usable and working, if something is not clear let me know, remember to fix the max walk speed on the character blueprint, this value need to match with the idle_2d speed value.

If you prefer after retargeting you can just change the default animblueprint to the new one inside the character, you need in anycase to fix the project input or the character will not moving.