Well yea, it’s best done in combination with material changes such as normal maps and what have you. Using scaling bones does create some limitations but they are considered the go-to method due to the ease of clothing development that they offer. Instead of every clothing model you make needing multiple morph targets to match the body morphs you instead just make one clothing model and you’re done. The scaling bones do the rest. Morph targets or scaling bones, that is the question. It’s a development decision that everyone has to make at some point. We’re doing scaling bones and material changes for our body customization and going with morph targets for the head. (Course that’s not set in stone as we’re still in development.)