Character Customizer Blueprint System

I’m sure it will be on the Marketplace soon. This same system was already approved by Epic for the Marketplace before and I had them place it’s release on hold because RBrown and I started working on that joint package that will include this system and a male and female character model. We decided that it was in our best interest to go ahead and allow people to buy the scripts or each of the models individually as an alternative to buying the entire kit. In case people just wanted the models or just wanted this blueprint system. We are still going to offer the entire kit as a package as well.

That issue I linked is one that Epic knows about and they did say that it was bumped up as a priority bug to have fixed. I heard that they have planned to get it fixed in the next engine release. Though that’s through word of mouth. Effectively what that issue causes is in the Character Blueprint. In your character blueprint you have the Mesh(Inherited) and you can make other skeletal meshes children of it. The way the engine is supposed to work for morphing the children is you would tell the Mesh(Inherited) to morph and then all it’s children would also morph if they also had a morph with the same name. Currently they don’t morph because of that engine bug and only the Mesh(Inherited) is morphing. It will only effect you if you are making skeletal meshes children of the Mesh(Inherited) but if you’re not separating parts of your model and only using the Mesh(Inherited) then it won’t effect you at all. Like I said before, it’s not my scripts as this system is bug free, it’s a “known” bug with the Unreal Engine and I’ve been told that it’s supposedly getting fixed in the next UE4 release.

Hopefully that makes sense.