Character Customization System for Unreal Engine 4

It is possible , however , you need to apply the bone transformation via Anim Blueprint. It is a very laborious task and involves lots of trials and errors I guess.

Anyone know how to bake out the mesh once you’ve applied morph targets to it? Example: You apply morphs to a head mesh, now you bake out, export that head mesh so you can reuse it without having to use morph targets to create the same head.

Have you completed this Character Customization as of yet?
Very interested in it.