Character custom collision box not responding to anything

Hello, i am creating 2D papercharacter game, where i found out about the capsule component problem, which doesnt perform well on solid square surface. I read that creating a new Pawn takes a long time bcs of writing CMC. I tried to create a new Collision Object types → OC_Playerr and OC_Item.


So to my item which has collision sphere i set that sphere to OC_Item

And to my Character i added new collision box which overlaps the basic capsule and set it to OC_Player like this →

But it does not work, i can walk straight trough that item, what is wrong? I am getting desprate xd

Hey @RootHunterLuky! Welcome to the forums!

So you should be able to drag your cube collider onto “BP_Player” To make sure it’s at the same level as the capsule component, then Ctrl+click everything under capsule component and drop it onto the cube collider… then after that just right click your capsule component and delete it! :slight_smile:

Once you do that… two things.
1 why not make the mailbox a cube collider as well?
2 can you show video or at least a screenshot of it happening? Also make sure the two actors are on the same plane! That’s important for 2D. So the same “depth”: X or Y depending on how you’re doing it.

Thanks for answering me! @Mind-Brain
First of all my BP_Player is derived from Character Actor class which has predefined capsule component as a default root component which i cant change or delete, i cant even get anything to the same layer.

And about the mailbox :smiley: , i just wanted to test if the collision works as i thought it would and the post box had already that sphere set so i used it. I can provide you a video of everything that i think is important. I would really like to solve this problem… ahh

EDIT: I cant upload video as i am a new user