So in processing the direction for my game, I was wondering what would be the best way to approach character customization (players editing the facial features of their own character) when I am planning to use a modular character where each body section will be a skeletal mesh that animates together using the same skeleton, for armor/clothing changes. Character will also change based on how they are played, such as being more muscular and larger or skinny and small. I know morph targets are usually best for facial customization but my concern is whether having different skeletal meshes, some with added verts for additional armor detail, would allow for morph target use?
Other little issues I’d run into are keeping skin colors the same on each body part where skin shows beneath armor.
Any advice would be great.