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Character Creator - Morph targets, joint scale or something else?

Hi all,

I’m preparing my character to be implemented into ARK and I notice that the Character Creator allows you to heavily customize the arms/legs/neck lenght/size and so on.

I digged into the content and found the skeletal mesh and animation blueprint for the human character, but I can see that there is no morph targets on the mesh itself and all the reference on the Character Creator widget blueprint are not binded to any morph target, so I’m a bit confused…

Are you using joints scaling to achieve that deformation on neck/legs/arms or something else? I really would like to have my character to be customizable following those guidelines :slight_smile:

MMmhhh…let’s try bump :slight_smile:

3 years old bump!

Hey man, have tly managed to find the solution?