Character Creator 3 to ue4 Appearance Problem

Sorry it didn’t work. If I were you, I’d use a different external program, or build a character from within Unreal and see if the original character can be 95-100% recreated. There’s similar issues with programs such as Blender and even Maya and 3dsMax that constrain and modify upon export / import into Unreal…and probably other engines.

or there’s this potential fix…

It didn’t really work, I removed the tessellation from the mesh in the character creator 3 editor, but unfortunately it’s still the same.

hmm, ok…perhaps a hacker is playing a prank