What Character Creation Application do you use for developing a game in Unreal Engine and for what reason?
I’m using MakeHuman, because it has a good rig, that gives you much control over many bones for doing a broad range of poses/animations.
It has a fast workflow: MakeHuman–>Blender–>UE4 and often only Blender–>UE4, if you have set up everything already.
You can make crowds of people, because skin texture size is “only” 2048x2048 and vertex count ~34.000 vertices.
There is one single skin texture: This is good for tattoo placement (less seams).
You can create every age group from toddler to old people.
If you want more detail (aged skin), than it’s just a matter of seconds to create a normal map in paint.net from the corresponding skin texture…
The Characters are anatomically correct unlike with the other Character Creators, where you only get ken & barbie :-).
I’ve tested several other Character Creation Applications, but they aren’t necessarily better, maybe the faces are more unique, but much depends on the skin texture you use…
I’ve uploaded some example images of how MakeHuman Characters look like in Unreal Engine (the female characters use a small bone weight blender-mod from the MakeHuman site you have to apply directly in blender (for smoothing out some edges that otherwise would look less smooth from specific angles…).
The male faces were mostly made with the random generator
Can you upload some (no photoshop, no render) screenshots of average looking humans from within your project/game, you have made with your favourite Character Creation application? (MakeHuman,IClone CC2,DAZ Studio,ManuelBastioniLab…)
Simply for getting an impression on how the different tools compare, because you can mostly find only renders or photoshopped images, but only a few “raw” screenshots…