Hi guys,
Quick update so you know this is still alive and kicking. Wish I had a bit more time to invest ![]()
I have completed the first version of the Maya script & interface, and am modelling the character to be included then some items for it. Will post up a screenshot once the modelling and texturing are both done. Am thinking about a second character so one of each gender.
Following the creation of the character the next step is to setup the interface and blueprints in UE4. Getting there!
Hi there,
We’re in agreement about the cash potential in selling cosmetics in games, and nowadays it is my favorite business model (say no to pay2win
) - even if someone doesn’t buy anything their friends may, and having more people around keeps the game alive and kicking.
Everything I make in one way or another has a strong multiplayer component which is what spurred the thought to make this system. I have plans sitting in my head to make a full NPC generation system as well - it will probably also make the initial release and be a part of the package not a separate purchase - and really, it’d be incredibly simple after all the work for the player creation is done. Once you boil everything down to the core, there is just a bunch of variables (and not a whole lot of them either) that need to be stored away on the database for saving and distributing over the network.
So the answer is ‘yes’, this will definitely be as network / MMO friendly as I can make it.
Cheers for taking the time to respond ![]()