Character creation,animation for character, creating clothes for it , and nvidia apex it!

Hi 8shadow8,

Thanks for the tutorial series - really helpful stuff :slight_smile: A few questions:

-Is it possible to export the “base human model” from Fuse that contains ALL the possible morph targets as a .OBJ? Basically, inside Fuse you are able to change the base mesh in many different ways (change anything from head size, to stomach, legs, chest, etc). Is it possible to just export that base mesh? Otherwise, if I want to make a character creator inside UE4, I will have to export a few dozen versions of the character (different stomach sizes, head sizes, eye shapes, etc) and use your method inside Maya to create the blendshapes. It can be done, ofc, just wondering if there is another way.

-How did you change skin color in your final example? Was it changing a vector parameter on the skin material or did you import several versions of skin??

Suggestions for the next tutorial series:

-Can you show us how to rig the Fuse character inside Maya? Basically export the .OBJ model and use Maya’s human rig or Epic’s ART to rig the character
-Can you show us how to create a custom animation for our character inside Maya once its rigged?
-Can you import a Fuse character with a Mixamo animation into Maya and modify it?

Here’s the idea - Right now all of Mixamo’s animations are free to download and you can auto-rig characters for free. But soon Adobe will start charging for this service, so I want to know how to do the rigging and animations myself when the time comes

Please consider my suggestions above for the next tutorial.

Thanks a lot for your help!

-J