Character Creation and Animation System

Hey all. Wanted to share the work-in-progress showcase of a character creation and animation system that I’m currently working on in my spare time. The purpose is to create a flexible, high-performing and easy-to-use system that will require minimal time and resources for adapting to new body types, clothes, and animations, while also allowing for hand-picked adjustments in certain scenarios.

It features:

  • Seamless runtime character body and face blending (like in CC, but in UE)
  • Cloth adaptation based on resulting body type
  • Animation corrections for soles and heels
  • Leg length-adjustable motion warping and Leg IK
  • Hand IK for various cases (one-handed, two-handed, main + supportive hand weapons)
  • Compatibility with different skeletons
  • More to come

Cheers!

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Is this headed to the Marketplace? If Yes, Please include Multiplayer Support :smiley: