SO I am at a point that I am not sure how to proceed and which method would be best to implement character creation.
Currently I am looking at just Character Stats: Health, Fatigue not the actual selection of characters or character meshes.
The system I have in mind would use a character generation system that I created for my PNP RPG Game, or modified one of it as I find I do not want or need specific things.
Currently, a character is generated by assigning a number of points to 8 attributes (Str, Sta, Agi, Per, Wits, Will, Int, Cha) and eahc of the attributes have a modifier attached to them (which is as Bonuses in Skill uses, etc.). For right now I want to concentrate on getting this to work before I move on to Focuses, Skills, and Abilities, etc.
Which is better?
Creating a Single BP_CharacterBase_Interface where all the States are stored (and I understand it can be more easily shared and used by multiple BPs) or do I create 1 Single MYCharacterBP (or something similiar) where I create each of the values (Variables, Floats and Integers) then call or cast?
I have no Idea where to go or how to start this process, any and all ideas, suggestions or tutorials would be greatly appreciated, unless that video is about loook what I did rather than here let me educate you…
Great Community so Far…and thanks for the information ahead of time…