Hey all,
So basically how can some one use the UE4 to add items around character and changing pieces of flesh on character to items. EX: Raiden from Metal Gear.
The basic idea is to attach components to sockets. You can do that in BluePrint or C++. The workflow would be having in your base SkeletalMesh sockets where you will attach you items, like a socket on the shoulder to add a shoulder pieces, your hands, the top of your head for some nice heads, or even body parts. If you build your skeletal mesh in parts you could than just attach them to your sockets and you could also shoot them off if you like bu just spawning a new actor using the mesh of the part and hiding the one that is on your mesh by default.