Character Control Rig breaks pak file assets

There may be a bit of confusion here. My problem is that the control rig asset when included it will break when loading assets at runtime, not the packaging.

It always packages just fine, but it’s as if it invalidates every asset along side it when trying to load anything from it

Here’s without the control rig:


The Character with the green cone is the pak file. It’s basically just the default BP_ThirdPersonCharacter.

And here’s WITH the control rig included:


And as you see, with it included it just outright doesn’t work anymore…