Character continues Running animation While Jumping

Hello all, I’m very new to UE4 (2 weeks) so apologies if this question has been answered already but I can’t seem to find anything on this. I’m creating a third person character game and I’m trying to create jumping animation. Everything works except when I jump the running animation continues to play while my character jumps.

I can’t seem to figure out how to stop the running animation. Do I need to create a jump State as well?? Or disable movement node?? Help plz?

As I can judge from all the tutorials I’ve seen, the general practice is to have idle/walk/run => jump => fall => land => idle/walk/run animations. But if you don’t want that, you can simply switch to idle animation once the “Is Falling” bool is true, and back once false.

Still no luck:/ I think it might be an error in the running node.

Figured out what I was missing. I didn’t add the Is Falling Bool into the Event Graph. Thanks

Can you show me, how does you make it ? I have a problem like this.

Hi there,
If you ar using UE4, create a new project from template, choose the Third Person Template. It comes with a complete setup for player and animation blueprint.