Hello everyone,
I’m making a multiplayer 3D game, i use mouse positions to rotate the character in the direction the mouse is pressed to make the character turn and attack.
The host/server can rotate its character towards the cursor, and this rotation can be easily copied to other clients (clients can see where the host has turned).
Clients can also spin their character, but the client spinning is normal for the host, but the client spins and then doesn’t, resulting in two attacks and I don’t understand why.
Video:
Here is the blueprint of my character:
I’m new to multiplayer games, I’d be grateful if anyone could help.