I am trying to make a basic 3d platformer but when I make my character jump onto an object it is put into the falling state instead on landing on it, causing it to slip off. I am using default objects with basic collision boxes.
After investigating further it is related to the fact that when the the collision capsule interacts with the collision box of the static mesh, it is blocked as intended but the capsule is repulsed as well making the character think it is in the falling state.