Hello Folks I need some help with collisions.
To make it simple, I have two characters and when they touch each other I want to end the game.
Two characters have both a capsule and a mesh.
Below image generates an overlap and ends the game. Probabaly two capsules are overlapping. I want the meshes of characters to generate an overlap.
here is the failed case. And the collision setup for the capsule and the mesh for each character. PS: BP_TPS is the jumping one.
Hey @koraybirand1!
Would you mind sharing where in your blueprints you are setting up your collision check? It could be that your are looking for the character (which by default has the capsule collider) instead of the skeletal mesh component of the character.
Any additional specifics you provide may go a long way in solving your problem!
Hey @koraybirand1!
Looks like you are just checking for the actor instead of the other skeletal mesh component here. Try instead checking to see if the components themselves overlap.
Hey @koraybirand1!
Checking in, did checking for the component get you the result you were looking for?