Since upgrading my project to 4.9.1 every time I close the editor my characters mesh collision profile reverts to something else.
I have a child of character where I set the mesh collision profile to a custom collision channel. I then have a child of this new blueprint. When I package or close the project the collision channel changes and I have to click the yellow defaults arrow apply the correct collisions.
This also affects the animBP as it keeps clearing itself on the second child.
I attempted to reproduce this in a new project, but I couldn’t get your results. Can you see if it happens outside of your project and if so, post the exact repro steps or a test project?
I am unable to repro this in a new project either, would I be able to send you my project privately? I am currently refactoring a fairly large project I have been working on for over a year and a half but the new version is quite small still.
This appears to have been a circular dependency problem. I removed some character class references from the player controller and they no longer reset when I close the engine.