Character collision preset Ragdoll makes all physical objects fly like they have no weight


Maybe someone can help me with this problem Im dealing at the moment.
I have Stone balls in game with collision preset “physic actor”,My main character collision preset is “character mesh”. with this set, I can push stones and they can roll and fall according to physics. But I want my character go ragdoll on death , so I set collision preset of my main character to ragdoll. And the problem now I have, whenever I get close to stone ball its fly like balloon. I do understand that its something to do with ragdoll and physics, but not sure what. is it possible that stone balls act the same when Main character is ragdoll collision preset?

I am not certain this is what you’re looking for, but off the top of my head it may be, try playing with these values.