I have a project that is essentially the C++ FPS sample project stripped down, and I have a rather peculiar problem with the character collision. As mentioned in the title, it’s only working on one side of the x axis. When the x is negative, the characters collide just fine, but when it’s positive they phase right through each other.
On the negative side:
On the positive side:
Note: The boxes are not what is colliding. There’s a capsule collider roughly the size of them underneath.
This is just about the weirdest issue I’ve had with UE4, and any help would be greatly appreciated.
EDIT: Just in case anyone has this issue and finds this, it was caused by having a very large object very far away with collision enabled on it.
Neither of those fixed it, so I just remade the project and copied things over. When I tried things in the new project everything was just magically working again.