Hi,
My character has a physics collision as part of his mesh, but sometimes when i shoot the body, the bullets go through it. When i disable the character’s animation, it works, so i guess because of the animation. i checked the physics assets of character, whole body has collision box. it’s so wierd. Any ideas? Thank you!
Solved!
the reason why it doesn’t work is the character’s mesh component ‘MeshComponentUpdateFlag’ is never be set AlwaysTickPoseAndRefreshBones. When the animation is played, but the bone is never be updated and the collision is on the bone. So the bullets will never hit the character. hahahaha~