Character collision "Event Hit" not firing

I have a character that is colliding with objects (Cube static mesh actors) in the world, but “Hit” events are not being fired when I collide.

From what I can tell, if collision is happening, the lack of events usually means that “Simulation Generates Hit Events” is not enabled for one or both of the actors in question. It’s not enabled by default for Cubes, but I’ve enabled it on one of my cubes for testing purposes - and it’s enable on my character’s Capsule Component (CollisionCylinder).

No matter what I do in the world (jumping on the cube, running into the cube, etc.), no “Hit” events are fired. I’ve also tried using the “On Component Hit (CapsuleComponent)” event, but that doesn’t fire either.

Any help would be appreciated.

I… was using the Log String node instead of Print String (hooked up to the Hit event). I think it’s time for me to take a break lol.

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