Hi all,
I am attempting to have my Character (inherited from UCharacterMovementComponent) cling to whatever surface it hits. So if the player ran on a ramp that curved upside down the character would end up walking on the ceiling. I have the rotational changes set and done for the skeletalmesh and the capsule component, so it orients itself to the floor. However, I am unable to get actual movement or “sticking” to occur. I tried turning Gravity Force to 0 when on a wall or ceiling and adding Force for then my character begins “skating” on the surface. Another big note: this is for multiplayer so I am trying to do everything locally to the character and not mess with world gravity or planes. Thank you.