So I’m working on a game with multiple classes the player gets to choose from, when they reach a specific level they will be able to choose between two specializations. When they choose a specialization the character model/mesh, animset and abilities would all change, however sometimes they may still inherit abilities from their base class.
Would it be better to use child blueprints of a base character class from this and change between that when selecting a specialization, or should I just have separate character blueprints for each specialization. Or perhaps would it better to just have one character blueprint and change the mesh, animset, abilities etc. when changing specializations?