Character capsule with Use CCD = Tractor Beam

Hi .

Great news on the tractor beam. For the Hit Event:

I’m using the Event Hit node on the character bp.

50981-simplehit.png

. Not sure where to find OnComponentHit Event node as it won’t come up even with ‘context sensitive’ turned off. I’m probably sounding like a noob by now but I’ve put together a [sample project][2].

This is based on the third person template from 4.8. Three movable actors have been placed in the arena for you to push around. The character capsule has been reduced in size to make it easier for you to achieve collisions between the character mesh and the environment without getting the capsule involved. The simplest test is to walk around and do a head plant into the floating cube (top half of character extends beyond capsule).

It should be easy to push the objects around without getting the impacted actor’s name printed to the screen.

Perhaps the mesh hit events aren’t making it to the character container or I’m missing something important.