Character capsule turns after impulse


Hi All,

I have this strange rotation when the character tries to shoot on different highs. This is not happening with AI, while they are both children of the same character in my game and are sharing the same Anim BP.
Can someone explain to me what settings are related to this rotation and why it is happening?

It feels like the issue is in the Anim


when the unit trying to handle rotation UP/Down.

Thanks