Character Cannot Change Direction While Jumping in Unreal Engine 5.6 — How to Fix?

I’m currently working on a character movement system (Physic Enabled) in UE 5.6 using Blueprints. The issue I’m facing is that when my character jumps, I am unable to move it left or right (or forward/backward) while in the air. Movement works fine on the ground, but as soon as the jump starts, input for movement is ignored or doesn’t respond.

Air control and others settings in Character Movement doesn’t work because (Physic Simulation = True) and (Simulation Generates Hit Events = True) are made in Capsule Component(CollisionCylinder). I want the character to be able to move freely in the air, similar to classic platformers or FPS games.

Has anyone encountered this issue before? How can I enable movement during jumping? Any advice or tips would be appreciated.



Not sure if physics will interfere, but increasing Air Control should help. See below.

Thanks for help. But it didn’t work sadly.