Character can passed an object

Hello Everyone i have question how can make the object is not passable if imported from quixel bridge and i use an TPS blueprint with metahuman character i insert an object but it’s passable did i miss something

Hey @Ichiya_suzaku!

You’re looking for “Collision”! Take that static mesh, open it, use the “Collision” tab at the top and click “Auto generate collision”, then save it! :slight_smile:

It’s works thank you pal

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