Hello Everyone i have question how can make the object is not passable if imported from quixel bridge and i use an TPS blueprint with metahuman character i insert an object but it’s passable did i miss something
Hey @Ichiya_suzaku!
You’re looking for “Collision”! Take that static mesh, open it, use the “Collision” tab at the top and click “Auto generate collision”, then save it!
It’s works thank you pal
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