I have a major problem with static mesh mass system.
When I’ll create a Cube object and set mass to high number (2t), character cannot move the object very much, whinch is fine.
But when I scale Cube (7 UU), it doesn’t matter what mass I use, character can move object with ease even if I set mass to 1*10^20 kg. And this doesn’t apply only on scaled objects, any big static mesh have this issue.
Is there something I’m missing? Im using characters with Character Movement component.
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