Character can easily move large objects

I have a major problem with static mesh mass system.
When I’ll create a Cube object and set mass to high number (2t), character cannot move the object very much, whinch is fine.
But when I scale Cube (7 UU), it doesn’t matter what mass I use, character can move object with ease even if I set mass to 1*10^20 kg. And this doesn’t apply only on scaled objects, any big static mesh have this issue.

Is there something I’m missing? Im using characters with Character Movement component.
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have you looked into the physics interaction of the character movement. seems like some of the options there would be of help such as the force scaled to mass or the max force.

No matter what I set, result is always same. I think there should be min wake force parameter, or its just simply bug.