I am working on a test level with the “MyCharacter” blueprint from the FPS sample. I am trying to emulate a smoother first person experience. I have added realistic camera shake, but I can’t figure out how to slow the character’s turn rate. The turn rate options under the character blueprint seem to have no effect. The only action I need completed is to slow this turn rate so the mouse input does not spin around so quickly.
I tried a mix of actions to test this out, but no luck so far. It seems the “character rotation rate” has no effect in the Defaults panel. I am using the pawn control, however. Base turn rate seems to have no effect on anything when I adjust it either. Can anyone tell me how to setup my blueprint to slow down the turn rate properly?
Admittedly, I am a newer in the Unreal engine, and I’m still wrapping my head around blueprints. I’m sure the solution is a lot easier than I’m making it out to be.
Any help would be appreciated! Thank you!!