You wrote it happened While working on animations, if you remove AnimClass problem still exists? also other meshes with this broken rotation are also skeletals with this animations? If they are, you probably rotated them in AnimBP. Whats your hierarchy of components(top left window), maybe parent component is rotated.
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Thanks for your reply, Max.
The component itself cannot be deleted since it’s inherited.
I’ve tried to remove the skeletal mesh, compile, add the mesh again (also other meshes), and recompile, but all remains the same. (other meshes do not appear in correct position either)
Yeah, I rotate both the collision capsule (parent) and the mesh back and forth a lot during the animations but runtime only and I’ve done it long before this issue surfaced.
I’ve also tried to remove and re-install the same mesh and a variety of other skeletal meshes based on the same and other skeletons too, as well as to remove and re-install the AnimBP.
None of these solved the issue.
As a next step, I’ll recreate the whole CharBP from scratch but it does not necessarily guarantee that I ever learn the source of this issue.