Character BP viewport strange behavior

Hi Guys,

While working on animations at some point my character BP started to show in the viewport like the picture below.

I don’t know how long it’s been gone unnoticed since everything works fine despite this strange appearance.

More strangely I can’t do anything to turn it back upright.
I’ve tried to replace the skeletal mesh too but all the meshes appear the same way.

Did anyone run into this and know the reason/solution?

Thanks,

Have you tried to delete and add it to BP again? Reset rotation and change it again. More screenshots from detail panel could also help.

You wrote it happened While working on animations, if you remove AnimClass problem still exists? also other meshes with this broken rotation are also skeletals with this animations? If they are, you probably rotated them in AnimBP. Whats your hierarchy of components(top left window), maybe parent component is rotated.

Hello,

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Thanks

Thanks for your reply, Max.
The component itself cannot be deleted since it’s inherited.

I’ve tried to remove the skeletal mesh, compile, add the mesh again (also other meshes), and recompile, but all remains the same. (other meshes do not appear in correct position either)

Here is the relevant part of the Details panel:

Thank you, Sam.
I’ve opened a ticket there as well.

Yeah, I rotate both the collision capsule (parent) and the mesh back and forth a lot during the animations but runtime only and I’ve done it long before this issue surfaced.

I’ve also tried to remove and re-install the same mesh and a variety of other skeletal meshes based on the same and other skeletons too, as well as to remove and re-install the AnimBP.
None of these solved the issue.

As a next step, I’ll recreate the whole CharBP from scratch but it does not necessarily guarantee that I ever learn the source of this issue.