What is the simplest way to scale player character heights without having to go through each and adjusting for every animation. I intend for my character to be a little shorter than the default character, but when I made the child blueprint, then scaled the capsule/mesh down to .8, it made them float when performing a ledge grab.
I don’t want this too be an issue later if I decide to also implement size changing mechanics like enlarging or shrinking potions or something.
Is there a way to change certain things in the child BP without affecting the parent BP at all? Like adjustments to float values. I was able to adjust certain float multipliers to get what I wanted at the smaller scale, but it doesn’t seem like the fix I’m going for.
I also tried just duplicating the player BP so that way I could completely separate these float values, but then the animations stopped working and the duplicated BP just T-posed even before I adjust the scale and I couldn’t figure out how to fix that since literally everything was the same.
Anyway, here are some screenshots with the character at regular scale
here are some with them scaled down, and floating.
and here is the section where I can manually adjust the floats to (kind of) correct this floating issue.
I do intend to try other tutorials on locomotive stuff, so maybe this one just wasn’t what I needed.
(How To Make Perfect Ledge Grabs Every Time - Unreal Engine by DEVenestration is the YouTube tutorial I watched)