character BP play montage

I have created an animation for abp_quinn which is simply a punch movement. This works fine on bp_topdowncharacter when triggered by a key press. However, I’m trying to use this animation on a ‘mob’ character BP when it gets close to the player (AI). The problem is that the ‘mob’ character doesn’t perform the animation in client mode, only in server and standalone. Can anyone help me understand why this is happening and how I can fix it?

UDK 5.3.2


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I searched the internet and saw a possible solution but it didn’t work:

ok, solved, i had to replicate to all clients(multicast)

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