OK, so I tried to get my character in UE4, and it worked, but for some reason the BP class system is not recognizing that my character BP and my animation BP can be inherited from each other. This is a problem because I need my character BP to communicate with the animation BP, and it’s not. Help!
you have to cast so inside player bp cast to anim bp then for object use “get anim instance”. Or inside anim bp cast to player bp and set object as “get player pawn or character”
Wow, this is awesome! Thank you!