I’m trying to allow customization for my characters, like making them fat or skinny. I’m using different body morph targets for that. I also have matching morphs for the clothing items.
The problem is that I also need the clothing to be dynamic, but when that is enabled (using the new clothing tools) the morph targets for the cloth meshes are ignored.
Are there any workarounds to this limitation?
The only solution I see at the moment is to just create 3 versions of the character (skinny, normal, fat) and have different clothing for each. I do not need to support too many outfits so I can live with the extra work, but it’s kinda limiting to not allow more finer control in the body size by having shapes in-between those 3.
Any other solutions?