Character blueprint ignore inherited collision and use another collision component

Hello, does anyone know how to deactivate using the inherited collision of the character blueprint and to use a different collision component?

72743-collisions.png

Hello,

Please visit the post linked below, and read over the accepted answer. Currently, custom collision on characters is not supported, and you must use the default capsule. If the capsule will not work for you, I recommend using a Pawn instead and customizing that class to meet your needs.

https://answers.unrealengine.com/questions/181754/custom-collision-on-character.html

Have a great day

Thanks for this and thanks for the suggestion. This is very useful